Wednesday, 27 April 2011

Alternative Votes, Politics and Software Projects

Aside for my non-UK readers: On May 5th 2011, the UK is holding a referendum on switching our electoral voting system from 'First Past The Post' (voters select a single candidate and the one with the most votes wins) to 'Alternative Vote (AV)' (voters rank candidates in order of preference, multiple analysis rounds take place where the candidate with the least votes is eliminated and their votes are redistributed to the next preferences until one candidate has 50% of the vote).

Yes, this is a software blog and yes, this is a political posting. Have I gone mad? Well, not quite. On May 5th 2011 I will be voting YES to change the UK electoral voting system from First Past The Post to Alternative Vote (AV). I have felt for a long time that the current political system is fundamentally broken. Switching to AV is the first tiny step in what will hopefully become a gradual move to a better way of doing politics.

So why do I think this is the case, and what has it got to do with software? Read on to find out....

A Badly Run Project

Consider a badly run software project. Typically the project starts out full of hope. The business defines its requirements and a development team is established to build the solution. An Architect is appointed, technologies are selected and a high-level architecture is defined that will make delivering all the requirements a doddle. Development commences. After many months the project fails to deliver, moral among the development team is very low and the business is disillusioned with the project, the Architect and development team.

Why has this happened? I'm sure any engineer who has worked on such a project can produce a myriad of possible reasons! However, there are some broad areas that tend to be common across most of these failed projects:

Over Ambitious Requirements and Scope: At the start of the project the business defines a set of requirements that encompass everything they want to see done. They expect the new software project to be able to change the world and the developers don't give them any reason to doubt this is possible. As the project starts to struggle, the business is reluctant to let go of or revise these requirements so the development team is forced to press on even though they now know it will lead to failure.

Overly Complex Architecture and Poor Technology Choice: The project's Architect has some great new technologies and patterns they have read about and want to apply. The technical requirements for the project are defined in a way to justify needing these new approaches and an architecture is built around them. As the project develops it is found that some of the choices were not good but it's either too late to go back and undo them or the Architect is unwilling to admit that he/she got it wrong. Extra architecture is added to work round the limitations of the original choices and complexity grows. Productivity is significantly reduced and quality suffers.

Poor Day-to-Day Project Management The management team for the project fails to adequately manage the scope of the project. They allow features to creep in from the requirements that are not truly essential to the completed project. They allow technical debt to accumulate in order to deliver agreed upon feature sets on prematurely early fixed dates. They fail to manage the relationship between the developers and the business. Deadlines are missed, problems covered up and an air of mistrust develops between the project team and the business.

So what happens next? Well, the project fails to deliver and the business gets upset. The project is stopped and the senior people are removed (CTO, Architect, Programme Lead and so on). The business still needs the software so it looks for a new team to take over the project. The new team reviews what was done before and decides that the only way forward is to rip up most of what was done and start over. The project is full of hope. The business reviews the requirements and comes up with a new over ambitious set. The new Architect selects his set of preferred new technologies and patterns. The team are excited again and agree to deliver the new requirements on the new architecture. The project managers vow to not repeat the poor management of the old project. Every thing starts again and the same happens all over again. Sound familiar?

A Bad Political System

Now, let's take the above and replace 'business' with 'electorate', 'development team' and 'project management' with 'government' and 'Architect' with 'Prime Minister / President'. See where I'm coming from?

It's election time and the electorate have become disillusioned with the current politicians' ability to deliver. They create a whole lot of expectations of what the government should be doing (requirements). The various parties and candidates promise they have a set of policies (architecture) that can deliver these expectations. A new party (development team) with its great leader (Architect) is voted into power. They start by throwing out the policies of the previous government and putting their new approaches into place. They make sacrifices to the long term (technical debt) to allow demonstration that they can deliver. After a while they find their their policies are not making the changes that they had hoped, but it's too late to turn back. They push on, adding extra policies to cover up the failed short-termist ones that came before. Finally their failure to deliver becomes entrenched, the electorate becomes disillusioned, a new party is voted into power and the whole process starts over again. See the similarity?

A Well Run Project

Let's consider the alternative of a well run software project. Yes, they do exist!

In this project the business has a set of requirements that they want to achieve. A good working dialogue is established between the development team and the business. The requirements are discussed. The dev team identifies those requirements that will be difficult or complex to implement. They add their own input about additional (non-functional) requirements that will be needed plus work that will be required to ensure the long-term health of the project and avoid the build up of technical debt. The business and dev team then prioritise the work, ensuring that there is a good balance between delivering essential requirements early while also ensuring the long-term objectives are taken into account.

The Architect doesn't throw away everything that came before just to try something new. Instead he selects tried and tested solutions and the stuff that is working. In those areas where there are problems or specific challenges then new approaches are tried, perhaps using a new technology that seems to be the correct fit for the problem. Planning is more about long-term adaptation and evolution of the architecture through refactoring rather than sudden and seismic shifts in architectural approach.

Given this more evolutionary approach to the architecture, the business is more willing to commit to investing some percentage of development effort into the architecture and ensuring technical debt is not built up. At the same time the development team sees an ongoing commitment to the programme and is thus less likely to take short-termist decisions to meet immediate goals that they know will hurt them later.

Communication between the business, dev team and project management remains high, open and honest. When things go wrong (and they always will) then this can be brought into the open, discussed and priorities changed, without recrimination, to resolve the issue. If requirements change then a good dialogue is already present that allows a different direction to be taken with minimal upheaval.

This is a perfect example of a collaborative, agile project that is not stuck in a particular dogma of process, technology or mindset.

What About Politics?

So, if a well run software project can work in this way, why not government? My belief is that the current adversarial, party-political system is fundamentally in conflict with this collaborative approach. The fact is that that generally one party is in power. They are trying to deliver an over ambitious set of promises built around a particular philosophy quickly enough to ensure that immediate results are visible to ensure that they get elected again. This is identical to the model of our failing software project.

What I ultimately want to see is a model much closer to our well run project: one where there are no party politics. All politicians should be elected on their individual merit. They should then come together to form a government of collaboration. There is honesty and openness with the electorate over what can be achieved and when. Policies that are working are allowed to continue (as opposed to being abandoned because they are too left/right-wing). Those that are failing can be addressed with new approaches. Policies that will need a longer period of time to deliver results are allowed the time to do so. There should be continuity rather than fundamental flips in philosophy every ten years or so.

And the AV Referendum?

My true hope is that by voting for a switch to the AV system that we will end up with a series of coalition governments. This will start a process of continued government through collaboration. There should also be a level of continuity as, in the three party system we have in the UK, it will mean that one party always remains in joint power across elections. I would then hope that over time the UK electorate will grow to expect a collaborative coalition government and that this will foster the parties to work together rather than against each other. From a small seed of AV, hopefully a large (and fundamentally different) tree will grow.

We all want to live in a successful, well governed country don't we? I know that I certainly want to be on the well run software project.

Friday, 18 March 2011

Thought For The Day: Programmers

A BAD programmer...

...writes loads of code that usually doesn't work. When they do get it to work they have no idea why it does so [programming by coincidence].

An AVERAGE programmer...

...writes loads of code that works. They are happy that it is working and they broadly understand why it does.

A GOOD programmer...

...implements the same working functionality as the average programmer, but they use far less (and more simple) code to do so. As their code is smaller and simpler, they fully understand why it works.

An OUTSTANDING programmer...

...writes the same code as the good programmer but then refactors until most of it gone. What remains is clean an elegant. Their code is so good that even the bad programmer can understand it.

Wednesday, 16 February 2011

Cleaner Code with the Scala Type System

Last week I happened to be sitting with a colleague looking at some prototype Java code. We came across a method that neither of us was particularly happy with, but which represented the typical messy code that occurs when wanting to do anything involving types and classes in Java. My initial comment was that it "would be so much cleaner to do in Scala". I therefore thought I'd better have play with the code to prove (if only to myself) that I was right. This post discusses the result of my effort and my conclusions from having done this work.

The Problem

In order to understand the code, let's first look at the problem that it is tying to solve:

The domain is one related to content that can appear on a website. We have a persistent domain model representing this content. However, a number of the content items are sourced from and can be updated in external systems (e.g. a CMS system or a remote content provider). We therefore need to synchronise the state of these external systems into our domain model from time to time. The java code that we were looking at was inside this synchronisation component.

The content is retrieved from the external systems, wrapped in a subtype of ForeignObject. The subtype is based on where the content was obtained from. The ForeignObject implementations can examine the content they contain and return information about its type and its unique business identifier. The synchronisation code then uses this information to lookup the associated object in the persisted domain (which may or may not exist). The ForeignObject and domain object are then passed to a mapper that updates the domain object from data that it extracts from the ForeignObject instance.

The full source code and tests described below can be obtained from my Github account: http://github.com/skipoleschris/type-safe-sync.

The Java Code

Let's first take a look at the Java code that we were less than happy about. Firstly, the ForeignObject implementation that returns the detail about the type of content that it contains:

public class CMSForeignObject implements ForeignObject {
     // Other code removed

    @Override
    public Class getLocalClass() {
        if ("Story".equals(type)) return Story.class;
        else if ("Image".equals(type)) return Image.class;
        else if ("BinaryObject".equals(type)) return BinaryObject.class;
        else if ("RelatedLinks".equals(type)) return RelatedLinks.class;
        else throw new IllegalStateException("Unknown type: " + type);
    }
}

As we can see it looks at some string based type field that it extracts from the wrapped content and returns the associated domain class that represents that content. Perhaps not the nicest code and returning class instances always feels a bit wrong. However, I don't have too many problems with this approach. Where the messy code comes in is in the synchronisation logic that uses this class:

public class SynchronisationService {
     // Setup code remove for clarity

    @SuppressWarnings( { "unchecked" })
    public Content sync(final ForeignObject foreignObject) {
        return findById(foreignObject.getLocalClass(), foreignObject);
    }

    @SuppressWarnings("unchecked")
    private  T findById(final Class clazz, final ForeignObject foreignObject) {
        if(Story.class.equals(clazz)) {
            CMSForeignObject cmsForeignObject = (CMSForeignObject)foreignObject;
            return (T)repository.findStoryById(cmsForeignObject.getId());
        }
        else if(Image.class.equals(clazz)) {
            CMSForeignObject cmsForeignObject = (CMSForeignObject)foreignObject;
            return (T)repository.findImageById(cmsForeignObject.getId());
        }
        else if(BinaryObject.class.equals(clazz)) {
            CMSForeignObject cmsForeignObject = (CMSForeignObject)foreignObject;
            return (T)repository.findBinaryObjectById(cmsForeignObject.getId());
        }
        else {
            throw new IllegalStateException(
                "We have managed to try and synchronise an unsupported class. This is a bug.");
        }
    }
}

How's that for a nice bit of logic? Imagine when we have many different types! I know this is only prototype code and there's certainly plenty we can do to improve it. However, it's quite typical to see this sort of stuff in production code whenever you have to go down into type based logic in Java.

The First Scala Version

To come up with a better solution, the first thing I did was to just convert the Java code directly into Scala. Nothing special here, other than using Scala syntax and modifying to return Option[Story] rather than null. So, first the ForeignObject implementation:

class CMSForeignObject(typeName: String, val id: String) extends ForeignObject {
  def localClass[C <: Content]() = typeName match {
    case "Story" => classOf[Story]
    case "Image" => classOf[Image]
    case "BinaryObject" => classOf[BinaryObject]
    case "RelatedLinks" => classOf[RelatedLinks]
    case _ => throw new IllegalStateException("Unknown type: " + typeName)
  }
}

And the synchronisation code:

class SynchronisationService(repository: ContentRepository) {

  def sync(foreignObject: ForeignObject): Option[Content] = findById(foreignObject.localClass, foreignObject)

  private def findById[T <: Content](clazz: Class[_], foreignObject: ForeignObject) = {
    if ( clazz == classOf[Story] )
      repository.findStoryById(foreignObject.asInstanceOf[CMSForeignObject].id).asInstanceOf[Option[T]]
    else if ( clazz == classOf[Image] )
      repository.findImageById(foreignObject.asInstanceOf[CMSForeignObject].id).asInstanceOf[Option[T]]
    else if ( clazz == classOf[BinaryObject] )
      repository.findBinaryObjectById(foreignObject.asInstanceOf[CMSForeignObject].id).asInstanceOf[Option[T]]
    else throw new IllegalStateException("We have managed to try and synchronise an unsupported class. This is a bug.");
  }
}

Works fine, but not really much better than the Java code.

Adding Scala Type Goodness

Once I had an initial Scala version I then spent a couple of hours playing around with the code and some Scala type goodness. The resulting synchronisation code is:

class SynchronisationService(repository: ContentRepository) extends ContentFinder {

  def sync(foreignObject: ForeignObject): Option[Content] = findById(foreignObject)

  private def findById[C <: Content, FO <: ForeignObject](foreignObject: FO) =
    Option(finder(findStory) orElse finder(findImage) orElse 
           finder(findBinaryObject) apply foreignObject)

  private def findStory(foreignObject: CMSForeignObject) = repository findStoryById (foreignObject id)
  private def findImage(foreignObject: CMSForeignObject) = repository findImageById (foreignObject id)
  private def findBinaryObject(foreignObject: CMSForeignObject) = repository findBinaryObjectById (foreignObject id)

No nasty if/else block. No need to deal with Class instances. No nasty type casting. Much more readable. Hopefully this is much more friendly for developers and will be far easier to maintain in the future as we come to add more types of content to be synchronised. So, how did I manage to achieve this much more readable code?

The first piece of the puzzle was to eliminate the returning of Class instances from the ForeignObject. Instead we now return a new ContentType instance:

class CMSForeignObject(typeName: String, val id: String) extends ForeignObject {

  def contentType[C <: Content, FO <: ForeignObject] = {
    val contentType = typeName match {
      case "Story" => new ContentType[Story, CMSForeignObject]
      case "Image" => new ContentType[Image, CMSForeignObject]
      case "BinaryObject" => new ContentType[BinaryObject, CMSForeignObject]
      case "RelatedLinks" => new ContentType[RelatedLinks, CMSForeignObject]
      case _ => throw new IllegalStateException("Unknown type: " + typeName)
    }
    contentType.asInstanceOf[ContentType[C, FO]]
  }
}

The ContentType instance supports generics on both the type of content and the type of foreign object. It captures the actual erased types used via implicit manifests on its constructor:

class ContentType[C <: Content, FO <: ForeignObject]
        (implicit val mC: Manifest[C], val mFO: Manifest[FO]) {

  def compatibleWith(cClass: Class[_], foClass: Class[_]) = (cClass == mC.erasure) && (foClass == mFO.erasure)
}

It also provides a compatibleWith method that is used internally within the finder code that we will look at below.

This final piece of the puzzle is the implementation of theContentFinder trait that is mixed in to the synchronisation code. This is where most of the type magic occurs in order to simplify the actual synchronisation code:

trait ContentFinder {
  implicit protected def finderToPartialFunction[FO <: ForeignObject, C]
        (handler: LookupHandler[FO, C])(implicit mFO: Manifest[FO], mC: Manifest[C]) =
    new PartialFunction[AnyRef, C] {
      def apply(foreignObject: AnyRef) =
        if ( isDefinedAt(foreignObject) ) handler(foreignObject.asInstanceOf[FO])
        else throw new IllegalStateException("We have managed to try and synchronise an unsupported class. This is a bug.")

      def isDefinedAt(foreignObject: AnyRef) =
        foreignObject.asInstanceOf[FO].contentType.compatibleWith(mC.erasure, mFO.erasure)
    }

  protected def finder[FO <: ForeignObject, C](lookup: FO => Option[C]) = new LookupHandler(lookup)

  protected class LookupHandler[FO <: ForeignObject, C](lookup: FO => Option[C]) {
    def apply(foreignObject: FO) = lookup (foreignObject).getOrElse(null).asInstanceOf[C]
  }
}

The first insight that I had when working with this code is that the if/else condition across classes is actually a partial function across content types. We have a ForeignObject that can return a ContentType instance that contains the type information about the type of content and the type of foreign object. We therefore just have to see if there is a partial function defined at that particular combination and if there is then we can apply it.

The resulting implementation therefore defines a finder method that takes a function containing the actual code that should be applied to the ForeignObject/Content pair. It returns this wrapped in a LookupHandler instance. The synchronisation code can then just define find functions for each type that it can deal with and pass them to the finder method. Finally we define an implicit conversion for the LookupHandler instances that convert them to partial functions so that we can compose them with the orElse method. The partial function captures the erased types from the handler using implicit manifests and compares these with those captured by the content type to see if the function can be applied.

Conclusion

We can clearly see that the resulting synchronisation code is significantly cleaner, more easily understood and more maintainable than the original Java code. However, this comes at the expense of slightly more lines of Scala code and some fancy logic around finders and implicit partial functions. Is the benefit really worth the extra?

I can see both sides of the argument. I can certainly understand that for the Scala novice that the ContentFinder is somewhat impenetrable. However, its the synchronisation code that is likely to be updated a number of times as more types of content are bought into the domain. The code to deal with all of the type goodness is unlikely to change that much and can be easily maintained by more experienced Scala developer. Therefore the readability and maintainability of the business code wins out in my mind over some extra, well abstracted complexity.

This tends to be the typical approach to the Scala language and one of the reasons that it can be so incredibly powerful. Use all the power of the language and its incredible type system in the framework and support code so that the actual application logic can be as minimal and simple as possible.

Thursday, 10 February 2011

Selecting The Correct Test Scenarios and Data

Yesterday I happened to be reviewing some integration tests with my excellent tester colleague. These tests were defined using a set of highly simplified synthetic data selected for the purpose of making the tests pass. We both agreed that tests should actually be written using a mixture of realistic and synthetic data selected for the purpose of trying to make the tests fail! As developers we are often too keen to write tests that prove that our code is good rather than writing tests to find the problems in our code.

This exercise bought to mind a situation I had a few years ago with some code provided by an offshore development team. It was a very simple piece of code and came with some tests to show that it worked. However, it exhibited a single fundamental flaw that the synthetic data designed to make the tests pass would never have found. I've recalled the problem below (somewhat simplified), and I've update the code from Java/JUnit to Scala and Cucumber (because quite frankly I prefer these languages!).

The Requirement

The specific requirement for the system being built was that it would collect a user's date of birth during the sign-in process. If the user was under 17 then they would not be allowed to use the system. If they were 17 or over then they would be taken to the main menu. The particular piece of code in question was the age validation algorithm.

The Supplied Solution

The initial solution to this problem consisted of the following piece of code:

class AgeValidation {
  private val AuthorisedAge = 17

  def isAuthorisedAge(user: User) = {
    val cal = Calendar.getInstance
    val currentYear = cal.get(Calendar.YEAR);

    cal.setTime(user.dateOfBirth)
    val birthYear = cal.get(Calendar.YEAR);

    (currentYear - birthYear) >= AuthorisedAge
  }
}

Tests were supplied that covered two specific scenarios:

Feature: The application should ensure only users over 17 are allowed access
    As a Application Security
    I want only users aged over 17 to access the system

    Scenario: User aged over 17 can access the system
        Given a user aged over 17
        When the age check is applied
        Then they are authorised to continue

    Scenario: User aged under 17 cannot access the system
        Given a user aged under 17
        When the age check is applied
        Then they are not authorised to continue

And the implementation of these tests was as follows:

class AgeValidationSteps extends ScalaDsl with EN with ShouldMatchers {
  private var user: User = _
  private var valid: Boolean = _
  private val dateFormatter = new SimpleDateFormat("dd/MM/yyyy");

  Given("""^a user aged over 17$""") {
    user = new User("test", dateFormatter.parse("01/01/1970"))
  }

  Given("""^a user aged under 17$""") {
    user = new User("test", dateFormatter.parse("01/01/2010"))
  }

  When("""^the age check is applied$""") {
    val validator = new AgeValidation
    valid = validator.isAuthorisedAge(user)
  }

  Then("""^they are authorised to continue$""") {
    valid should be (true)
  }

  Then("""^they are not authorised to continue$""") {
    valid should be (false)
  }
}

Extra credit if you can spot the problem with this implementation and why the synthetic test data would have never found it before you read on!

The Problem With This Code

Did you spot it? Here's a hint: what if my 17th birthday is not until tomorrow? Yes, that's right, the code has a fundamental defect in that anyone who is 17 in the current year but who has not yet had their birthday is granted access to the system even though they are still 16. And yes, this was the actual algorithm submitted to us by the offshore developers!

Quite clearly, the synthetic test data used in the supplied tests was selected to ensure the tests passed, but not to find the problems in the code. Let's correct the feature spec to base it on values that actually might find something:

Feature: The application should ensure only users over 17 are allowed access
    As a Application Security
    I want only users aged over 17 to access the system

    Scenario: User who was 17 last year can access the system
        Given a user whose 17th birthday was last year
        When the age check is applied
        Then they are authorised to continue

    Scenario: User who is 17 next year cannot access the system
        Given a user whose 17th birthday is next year
        When the age check is applied
        Then they are not authorised to continue

    Scenario: User who was 17 yesterday can access the system
        Given a user whose 17th birthday was yesterday
        When the age check is applied
        Then they are authorised to continue

    Scenario: User who is 17 today can access the system
        Given a user whose 17th birthday is today
        When the age check is applied
        Then they are authorised to continue

    Scenario: User who is 17 tomorrow cannot access the system
        Given a user whose 17th birthday is tomorrow
        When the age check is applied
        Then they are not authorised to continue

And the associated test steps:

class AgeValidationSteps extends ScalaDsl with EN with ShouldMatchers {

  private var user: User = _
  private var valid: Boolean = _
  private val dateFormatter = new SimpleDateFormat("dd/MM/yyyy");

  Given("""^a user whose 17th birthday was last year$""") {
    val cal = Calendar.getInstance
    cal.add(Calendar.YEAR, -18)
    user = new User("test", cal.getTime)
  }

  Given("""^a user whose 17th birthday is next year$""") {
    val cal = Calendar.getInstance
    cal.add(Calendar.YEAR, -16)
    user = new User("test", cal.getTime)
  }

  Given("""^a user whose 17th birthday was yesterday$""") {
    val cal = Calendar.getInstance
    cal.add(Calendar.YEAR, -17)
    cal.add(Calendar.DATE, -1)
    user = new User("test", cal.getTime)
  }

  Given("""^a user whose 17th birthday is today$""") {
    val cal = Calendar.getInstance
    cal.add(Calendar.YEAR, -17)
    user = new User("test", cal.getTime)
  }

  Given("""^a user whose 17th birthday is tomorrow$""") {
    val cal = Calendar.getInstance
    cal.add(Calendar.YEAR, -17)
    cal.add(Calendar.DATE, 1)
    user = new User("test", cal.getTime)
  }

  When("""^the age check is applied$""") {
    val validator = new AgeValidation
    valid = validator.isAuthorisedAge(user)
  }

  Then("""^they are authorised to continue$""") {
    valid should be (true)
  }

  Then("""^they are not authorised to continue$""") {
    valid should be (false)
  }
}

Run this set of tests against the existing code and the final scenario 'User who is 17 tomorrow cannot access the system' fails. Our tests have actually done something useful: they have proved that our code doesn't work. Test data selected with the specific goal of trying to find problems with the code has done its job. I'll leave it as an exercise for the reader to fix the implementation so that it all works correctly!

Further Improvements

Even with our improved set of test data there are still some significant improvements that can be done to these tests by selecting some additional scenarios and test data values that might find problems:

  • Testing the algorithm works with data boundary cases such as first/last day of the year, leap years and so on
  • What happens when the user enters a date of birth in the future, does the code still work?
  • What about if the person is over 100? Are we dealing with 4 digit or 2 digit years?
  • Is this an international system? If so, then what about timezones? A person in a timezone east of us may already by 17, but may not be 17 in our timezone.

Apply The Same Rules To Our Tests

We can also apply the same thinking to our tests. For example, if we run our improved tests against the original code but do so on the first day of the year then they will all pass. The reason being that subtracting one day from the current date would push the birth date into the previous year. We therefore need to think not only about how our synthetic test data might find problems in our code by also how they may cause problems in our tests. In this case, solving this problem is just a case of improving our code to allow our tests to define the current date rather than using whatever the current system date is:

class AgeValidation(baseDate: () => Date) {
  ...
}
object AgeValidation {
  def apply = new AgeValidation(() => new Date)
  def apply(baseDate: String) = new AgeValidation(() => new SimpleDateFormat("dd/MM/yyyy").parse(baseDate))
}

// And in the tests
val validator = AgeValidation("15/07/2010")

Our test code now has the ability to control exactly what current date is used as a basis for the comparison, so it can experiment with a wider range of possible scenarios.

Does This Change Our TDD Approach

All of the above got me thinking about how this impacts on the Test-Driven Development approach. In this model we first write a test to validate the expected behaviour of our code. We then write minimal code so that the test fails. Next we write the code to make the test pass. Finally we refactor to make the code better without breaking the tests. Most developers will approach this by picking some synthetic values that are designed to prove that the 'happy path' through the code works when they have written it. Perhaps we should be focusing more on TDD where the tests we start out writing are for the scenarios that are more likely to identify problems - that way the code we write to make these pass has to deal with these cases. Certainly something I will be experimenting with in my next TDD session.

Tuesday, 8 February 2011

The Architecture Doesn't Work

I've been building web and other large-scale, enterprise type applications for many years, following the standard accepted approaches to application architecture. I've been increasingly feeling that these approaches are somewhat flawed and that we need something better. Over this series of three blog posts I'm going to talk about some new technologies and architectures that I have been having some great success with. In this first of the three posts I want to look at why...

The Architecture Doesn't Work

If like me you've been building enterprise style applications in Java (or pretty much most other similar languages) then you will be intimately familiar with this layered architectural pattern:

The Standard Architecture

For those, who need a quick refresher, here's a quick summary of each layer:

  • Presentation Layer - Deals with rendering the current state of the application to the user/client. Could be a web page, an GUI application or even some structured representation (e.g. XML, JSON). Usually renders the contents of the Domain Objects, often by some form of template system.
  • Controllers - Handles events generated by the user/client and orchestrates the processing and Presentation. Typical approach is to accept an incoming request, extract any supplied request values, call a Service, pass the resulting Domain Objects to the appropriate Presentation component and finally return a result.
  • Service Layer - Executes business logic and processes against the Domain Objects and returns the resulting objects. Typically stateless and transactional. Processing usually involves using the Persistence Layer to load Domain Objects from a Persistent Store, working with the Domain Objects to mutate state, using the Persistence Layer to save the changes and then returning the resulting Domain Objects for presentation.
  • Domain Objects - The main objects representing entities in the business, their relationships and the business rules associated with each. Entities are usually persisted to a Persistent Store. Some people prefer anaemic Domain Objects, but I have argued that rich models are significantly better.
  • Persistence Layer - Provides an interface between the Service Layer and the Persistent Store that talks the language of Domain Objects. Allows the Service Layer to undertake CRUD (Create, Read, Update Delete) and Find operations against the Persistent Store.
  • Persistent Store - The storage for the data in the application. Usually a Relational Database Management System (RDBMS). Domain Objects are typically mapped to tables. Supports transactional semantics.
  • Object-Relational Mapping (ORM) - A library that assists the mapping between Domain Objects and the Persistent Store. Tries to solve the impedance miss-match between object and relational structures. Used by the Persistence Layer. Modern solutions use annotations on the Domain Objects (e.g. JPA & Hibernate)
  • Container Services - General services provided by a container. Supports features including: dependency injection; transactions; configuration; concurrency; service location; aop etc.

So, why doesn't this work?

It has become apparent to me over many projects that the above architectural approach suffers from a number of technical weaknesses. Often these have come about through the aim of simplifying the programming model for developers, but as we will see later the result is often the opposite. First, let's look at what I believe to be the main general technical problems that we find in this standard architecture. Later we will look at the impacts of these problems on the application and developers.

Thread-per-request model

Typically, in the above architecture, each request is handled in its own thread. Threads are usually managed in a pool and are then assigned to a request when it arrives. The thread and request are then linked until a response is returned, at which time the thread is returned back to the pool. This approach aims to simplify the development model by reducing the need for developers to have to think about concurrency issues - effectively giving them a single-threaded application path for handling each request.

Unfortunately, assigning a separate thread to each request is a very inefficient way of utilising system resources. Threads are fairly heavy-weight entities, having to maintain their own stacks, address space and so forth. The work involved in scheduling them is also quite large and given today's i/o intensive applications, many of them will be in a blocked state at any point in time. Additionally, most systems can only support a finite number of threads before suffering degradation in performance. (Some languages have tried to overcome the thread problem by introducing lighter weight constructs, such as fibers, but these still share many of the same problems for concurrent programming.)

The technical limitation of this thread-per-request approach is to actually stifle system scalability and impact application performance. Additionally, when the need to share state occurs, then developers must step outside their comfort zone into the world of concurrent programming: something the thread-per-request model has isolated them from.

Constant reloading from the persistent storage

Given a thread-per-request model, there is a natural approach to load all objects required to service a request from the persistent store on each request. Often this is completely unnecessary as a large percentage of the required data is unlikely to have changed from one request to another, or to be different between two separate running requests. However, with no convenient way to store state safely between requests or share infrequently changing state across threads we are forced down the load everything each time direction. The alternative is to drop down into shared state and concurrent programming - and we've already explored why that's not the best option! Techniques such as lazy loading try to minimise the overhead, but we have to accept that much of the data an application uses is being reloaded unnecessarily on each request.

Using database transactions for optimistic locking & concurrency control

Given each request is working with its own copy of application data kept in its own thread, how does the architecture handle multiple threads trying to update the same data at the same time? The general approach is to use database transactions to implement optimistic locking. Two requests can each load a separate copy of some data in their own threads and update it as they wish. When a thread's current transaction is committed, the state is written back to the persistent store. The database's transaction support ensures that each thread's changes are committed in an atomic and correctly isolated manner. Optimistic concurrency can follow a last-commit-wins model, or many ORM solutions offer a row versioning approach so the second transaction to commit changes to an object will fail with a stale data exception.

However, relying on the lowest level in the application stack to prevent concurrent updates isn't always the best solution. For a start, it allows both transactions to pretty much complete all their processing before one discovers that all its work is no longer valid. Secondly it causes problems when concurrency in the application layers above is required as some state would be shared across threads, and thus transactions - not nice to deal with. Finally, it doesn't actually simplify the problem because instead of having to deal with concurrency, the developer must now deal with the possibility of transaction rollback due to stale data, and the need for replaying of transactions. You'd be surprised how many applications I've come across that either don't address the problem (just raise a 500 error) or try to do something in this area and fail miserably!

Tight coupling between domain and persistent store through ORM

Another problem inherent in this architectural model is the tight coupling between the domain objects and the persistent store. This is caused by the need for the domain objects to be closely coupled to the object-relational mapping (ORM) solution. Why would we want to couple our domain objects this tightly? Well, it turns out that quite often we have to do this for performance reasons related to needing to reload from the persistent store for each request. Given that we are loading data so frequently we find that we have to tune our domain model not to make it optimal to our business model but to allow us to work most efficiently with the persistent store. And, don't even get me started on annotation based configuration (aka JPA) which forces us to consider and include all the details of our persistence strategy inside our representation of the business domain!

Scaling through adding servers

Once we have built our application using our architecture, we then have to deploy and scale it. Given that our thread-per-request approach doesn't make the best use of resources, the typical approach to scaling is to add additional servers, each running a separate copy of the application. Unfortunately this is not a particularly good way to achieve scale because we are still dependent on a shared database - and we are making heavy use of the database by loading data on each request and also using it for concurrency control.

Additionally, this approach to scalability also causes session based data sharing problems. With a couple of servers we can perhaps use session clustering with some success. As the number of servers grows we end up either having to use sticky sessions (i.e. tie each session to a single server - which means sessions are lost if that server crashes) or use some other way of persisting session data. This usually involves either adding session state into our already stressed database or introducing a whole new technology (distributed cache) to handle this data.

Static configuration

While not as significant as many of the above items, our standard architecture, and the libraries it is built upon, tends to push us towards a model of static configuration held in XML/YAML/Properties or other similar files. This increases the difficulty in managing our application at scale and in trying to make dynamic changes to values to tune the running system. When we want to support dynamic configuration we are often forced down the route of exposing properties to a management console (i.e. JMX) or pushing configuration down into the database or distributed cache, which we already saw above is not the ideal direction.

Poor approach to fault tolerance

Finally, we have the problem of fault tolerance. Typically, the approach to exceptions at any stage of processing a request is one of: catch the exception at the top level, log it and then display a generic "Oops, something went wrong!" message to the user. Hardly a great user experience. Unfortunately our architecture makes doing anything more than this prohibitively hard. For example, we might want to put some context information in the message. However, when the exception was thrown the developer might not have added this context information to the exception or, more likely, the exception was thrown by a library (such as the ORM) which is unaware of the context in the first place. We might also try to implement a re-try strategy, but implementing retries in a thread-per-request model is actually very difficult - you have to remember to throw everything you currently have away (because memory state in the thread may not be consistent with the database), clear all caches and so on. Try it, it's pretty hard!

And what is the impact?

So, given all of the above technical weaknesses with our current architectural approach, what effects do these have on our application?

Achieving performant applications is more difficult than it should be

The first major impact is that the architecture makes it hard to achieve application performance: the thread-per-request model makes poor use of resources and, loading unchanged data from the database for each request is inefficient and overloads the database.

Given these problems we generally find that we have to consider performance far earlier and in much greater depth than we really should. I'm not saying that we should never develop without considering performance (that would be negligent), but that the need to optimise our well written code and architecture for performance should be something we do rarely and in response to specific issues identified during performance testing. Designing a domain model so that it has the most efficient mapping to a database in order to achieve basic application performance is neither desirable nor the best way of capturing an accurate representation of the business domain. Compromising simple code for more complex but performant alternatives just to meet basic performance criteria is never desirable.

Another impact of the poor performance characteristics of our architecture is that we often end up having to circumvent the simplified thread-per-requets model in order to get a performant and usable application. What do we mean by this? We have to add some form of shared state - exactly what the simplified request model was put in place to avoid. Typically, we do this in one of two ways: adding caching or doing concurrent programming.

When an application proves to be less performant than required, most developers will initially suggest adding caches for data and results that don't change regularly. There are plenty of places in an application where caching can be applied. However, implementing caching is SIGNIFICANTLY more complex than most developers like to assume. Let's consider some of the things that need to be addressed: how do we keep the cache in sync with the database? what's the expiry strategy? what's the update strategy? do we pre-warm? do we block reads during an update or just block concurrent updates? is a cache per server fine or do we need a distributed solution? how will we ensure we don't get cache deadlock? As you can see, implementing a cache is actually a very complex option which requires great skill to get right. Caches should be reserved for special cases and should not be a catch-all for badly performing code and architecture.

The alternative approach to a cache is to introduce some form of shared state with concurrent access. Rather than loading all objects on each request, we keep common objects in memory and share them across and between requests. However, this comes with many of the same problems as using caching, plus the requirement of transaction management for updating this shared state. If done right, shared state with concurrent access can be simpler, more elegant and more flexible than caching, but it's the doing it right which is the challenge.

Now, this might be an over-generalisation, but my experience has shown that most 'average' developers can't write concurrent code using shared mutable state, multiple threads and synchronisation blocks. They usually end up with deadlocks, inconsistent state and difficult to track down bugs. Why? Because it is HARD and also because the single-threaded thread-per-requet model that they are used to programming to has isolated them from any considerations of concurrency. It's true that modern concurrency libraries (e.g. java.util.concurrent) have helped the problem, but most developers are using these without understanding exactly the reasons why. Just ask an average java programmer to explain the 'volatile' keyword and you will see what I mean!

Additionally, our dominant L-mode brain activity is optimised for linear, single-threaded thought. This in turn makes thinking about concurrency and all its implications a very unnatural process. I don't have any proof, but I have some very strong suspicions that a large proportion of the developer community is just unable to comprehend the real impacts of concurrent threads reading and writing in a shared state model.

Scaling applications is difficult

The other major impact of our current architectural approach is that it doesn't scale very well as application load increases. Firstly, the thread-per-request model just doesn't make good use of resources. Application servers have a finite set of threads that they are able to handle at any one time. Going beyond this limit significantly slows down the server - even though at any time many of the threads will be blocked on i/o. Once a server has reached thread saturation, the only solutions are to speed up performance (which we have seen is very hard) to free threads up more quickly, or add more application servers.

However, adding more application servers doesn't actually solve the problem. All it does is enable more concurrent threads to run, which in turn puts more load on the underlying database. Given the approach of re-retrieving data on each request we just end up overloading the database. We then need to scale the database to handle the extra load - and scaling databases is a VERY specialist job and VERY expensive as well. There's no way we can follow a path of continued scalability following this model. Clearly having an architecture based around cheap commodity hardware running app servers doesn't work if you need to massively scale databases to get any performance - so we are back to caching and shared state again, and we already explored what a nightmare these can be.

The final difficulty of scaling the application comes in the way configuration and shared session state is managed. At low scale, configuration by static config files is fine. Sharing session state through session clustering or sticky sessions is also acceptable. However, as the number of servers grows and infrastructure becomes more complex you soon end up in configuration hell - different versions of the application with slightly different configurations, massive challenges tuning parameters on running servers and so forth. Additionally, sticky sessions become less feasible and any form of session state clustering becomes impossible. Session state therefore needs to be pushed down into the database, increasing its overload and scalability issues or we start having to introducing distributed shared state solutions, with all the problems this entails.

So, it really doesn't work. Where do we go now?

We've seen that the current standard layered architecture that we are using to build applications causes a number of performance and scalability problems. Mostly these have come about from the desire to shield 'average' developers from the complexity of concurrent programming with shared mutable state. Unfortunately this simplicity causes performance problems and impedes scalability, requiring that developers must work around the restrictions in order to build something that works. There must be a better approach that solves these problems without needing developers to become shared mutable state concurrent programming gurus!

In the next post in this series I will look at a solution to these problems using lightweight asynchronous 'actors' and immutable messages. The final post will then look at some specific technology solutions that I have employed to implement this new approach.